[Encore] Interactivity project idea: Weather and Climate in EnCore

Lennie Irvin lirvin at accd.edu
Thu Sep 28 13:44:47 MDT 2006


Hey Kevin,

This sounds really cool.  My only experience with weather inside a moo 
was in a Wilson's Everything-in-one room (which I would love to port 
into the main enCore release if we could?).  I think you are talking 
about another level of weather here that sounds really interesting. 

I hope that we can get this into enCore.

~Lennie

Kevin Jepson wrote:
> Good Morning Barbara and everyone!
>  
> I hope you and yours are well.
>  
> I've started working on a system for making weather and climate 
> practically useable in MOOs.
>  
> "Practically" is the key word there.
>  
> It is based on a weather modelling system developed for table top RPGs.
> There is a nice web page describing the system here: 
> http://evergold.iwarp.com/weather/index.html
> It occurs to me that this would be an excellent project to have in 
> enCore as well and hence my question to you as leader of the 
> "Interactivity Project".
>  
> (Everybody else feel free to chime in!)
>  
> Is there a document that outlines how best to make the WEB side of 
> enCore able to be modified on the fly?
>  
> As you probably know this is what's called, in the text based MOO 
> world, "integration".  It is also one of the hardest things for people 
> to do with the WEB side of enCore.
>  
> In my work trolling through the archives for stuff to post at the 
> Barn I came across a system, proposed and demonstrated by Alexandre 
> Borgia, that makes such on the fly WEB side changes possible and it 
> works! 
>  
> I'm trying to make it generate standard enCore type WEB pages.  The 
> key element of his system is that the code that generates the WEB 
> page, the _html verb, can call MOO code directly.  For example it can 
> call a verb to generate the description on the fly rather than just 
> reading the description property.
>  
> I'll be posting this to the Barn once it is easier to integrate into 
> enCore, or if I can't figure it out I'll just post his original 
> idea so others can play with it :-)
>  
> If there is already a standard way to do this I'd be interested to see 
> it before re-inventing the wheel.
>  
> How I envision the weather system working is that there would be an 
> object that contains the tables and code to generate weather and 
> climate messages when called with appropriate arguments of location, 
> date, time etc. 
>  
> There would be a generic object (a Realm in rpg terms) that would 
> contain rooms that are based on a generic "outdoor room" class.  All 
> outdoor rooms contained in a given realm would get the same climate 
> messages so the climate in that Realm would be consistent over time.
>  
> When a call is made to the rooms look_self verb it would get a weather 
> message that would be integrated into the description returned to the 
> user.
>  
> All of which is actually pretty trivial to do on the text side, hence 
> my query about how to integrate these description changes into the WEB 
> side.
>  
> Imagine if the user would see pictures of some place taken under 
> different weather conditions and seasons changing in a coherent way 
> with time?!?!
>  
> Ideas and suggestions welcome.
>  
> Ciao
> KJ  
>
> ======================================================
> Kevin Jepson R.E.T.
> President
> 4K Consulting Inc.                    
> An't nanum hearm deth, doth hwaet ye willath.
>
> PHONE: (403) 875-8372
> Email: kevijeps at telusplanet.net
> =======================================================
>
>
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